Melt Terrain

Sorcery

Destroy target land. Melt Terrain deals 2 damage to that land's controller.

CMC
4
Mana cost
{2}{R}{R}
Color identity
R
Rarity
common
Set
Scars of Mirrodin
Price
$0.10
EDHREC rank
#24263
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Melt Terrain card art
Melt Terrain destroys a land and replaces it with two basic Mountains — a clean tempo hit that doubles as color-hate against greedy manabases. Four mana for land destruction is the floor for playability, and this clears it only in dedicated land-hate or Landfall shells where the Mountains entering actually matter.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Melt Terrain earns a slot almost exclusively in land-destruction strategies or decks that care about basic Mountains entering — think Valakut, the Molten Pinnacle triggers or Landfall payoffs in red. In Pauper, land destruction is a recognized archetype and Melt Terrain competes with Demolish and Stone Rain; the Mountain replacement is minor upside that rarely changes the outcome. Legacy and Vintage have no interest — four mana is a lifetime in those formats, and targeted land hate there runs Stone Rain effects or fast mana denial, not this. Oathbreaker tracks Commander closely enough that the same narrow-archetype verdict applies.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.10 bulk tier

At $0.10, Melt Terrain is deep bulk — you're picking this out of a commons box, not tracking it down. Bulk commons don't appreciate unless a mechanic breaks into a competitive format, and land destruction at four mana has no such trajectory.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.