Maze Skullbomb

Artifact

{1}, Sacrifice this artifact: Draw a card.
{2}{G}, Sacrifice this artifact: Target creature you control gets +3/+3 and gains trample until end of turn. Draw a card. Activate only as a sorcery.

CMC
1
Mana cost
{1}
Color identity
G
Rarity
common
Set
Phyrexia: All Will Be One
Price
$0.15
EDHREC rank
#16650
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Maze Skullbomb card art
Maze Skullbomb replaces itself for two mana and leaves a +1/+1 counter behind if you need a body — functionally a cantrip that does light work on a creature. The opportunity cost is real: two mana to draw one card is below rate, and most decks have better options.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Maze Skullbomb sits at the bottom of the inclusion ladder — it's legal and technically functional, but two mana for a cantrip with a minor upside doesn't meet the bar in a 100-card singleton format where draw efficiency matters. Pauper is where Maze Skullbomb is most plausibly playable, since the artifact type and self-replacing nature matter more in artifact-synergy shells at that power level. In Modern, Legacy, and Vintage, it has no competitive footprint — faster, denser cantrips and artifact payoffs make it irrelevant. Pioneer follows the same logic: the card simply doesn't do enough at two mana compared to what artifact-based decks have access to.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.15 bulk tier

At $0.15, Maze Skullbomb is pure bulk — you're not paying a premium for anything here. It holds no particular value floor, and bulk commons and uncommons at this price point rarely appreciate, so treat it as a filler pickup only if the synergy is explicit.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.