Maze Skullbomb
Artifact
, Sacrifice this artifact: Draw a card.
, Sacrifice this artifact: Target creature you control gets +3/+3 and gains trample until end of turn. Draw a card. Activate only as a sorcery.
- CMC
- 1
- Mana cost
- Color identity
- G
- Rarity
- common
- Set
- Phyrexia: All Will Be One
- Price
- $0.15
- EDHREC rank
- #16650
Maze Skullbomb replaces itself for two mana and leaves a +1/+1 counter behind if you need a body — functionally a cantrip that does light work on a creature. The opportunity cost is real: two mana to draw one card is below rate, and most decks have better options.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Maze Skullbomb sits at the bottom of the inclusion ladder — it's legal and technically functional, but two mana for a cantrip with a minor upside doesn't meet the bar in a 100-card singleton format where draw efficiency matters. Pauper is where Maze Skullbomb is most plausibly playable, since the artifact type and self-replacing nature matter more in artifact-synergy shells at that power level. In Modern, Legacy, and Vintage, it has no competitive footprint — faster, denser cantrips and artifact payoffs make it irrelevant. Pioneer follows the same logic: the card simply doesn't do enough at two mana compared to what artifact-based decks have access to.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.15 bulk tier
At $0.15, Maze Skullbomb is pure bulk — you're not paying a premium for anything here. It holds no particular value floor, and bulk commons and uncommons at this price point rarely appreciate, so treat it as a filler pickup only if the synergy is explicit.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.