Matsu-Tribe Decoy
Creature — Snake Warrior
: Target creature blocks this creature this turn if able.
Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
- CMC
- 3
- Mana cost
- Color identity
- G
- Rarity
- common
- Set
- Champions of Kamigawa
- Price
- $0.07
- EDHREC rank
- #25364
Matsu-Tribe Decoy taps a green creature and locks it down until end of turn — relevant disruption stapled to a 1/3 body that costs three mana. Narrow tribal identity and low stats make it a fringe pick that only earns a slot when you're deep in Snake synergies or need a repeatable pseudo-tap-down effect on a budget.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Matsu-Tribe Decoy occupies a hyper-niche slot: Snake tribal decks led by commanders like Seshiro the Anointed get the most mileage, using its tap ability to neutralize a threatening green creature turn after turn. Outside of that specific shell it's outclassed by removal that doesn't require attacking or paying mana repeatedly. In Pauper the card is legal but sees no meaningful play — three mana for a 1/3 with a conditional tap ability doesn't clear the bar in a format with efficient answers. Legacy and Vintage are non-starters; Matsu-Tribe Decoy doesn't come close to the power level those formats demand.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.07 bulk tier
At $0.07, Matsu-Tribe Decoy is deep bulk — you're paying almost nothing for a card that sees almost no play. Don't expect that price to move; demand is too low to drive any upward pressure.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.