Master of Winds

Creature — Sphinx Wizard

Flying
When this creature enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.

CMC
4
Mana cost
{2}{U}{U}
Color identity
U
Rarity
rare
Set
Zendikar Rising Promos
Price
EDHREC rank
#20269
Buy on TCGplayer
Master of Winds card art
Master of Winds enters as a 4/1 flier and lets you swap its power and toughness at instant speed — a combat trick stapled to a body. It's a niche roleplayer that earns its slot in decks that care about high-power or high-toughness creatures specifically, and a liability anywhere else.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Master of Winds is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Oathbreaker, but it sees essentially no play outside Commander. In Commander it finds a home in Sphinx tribal and in decks that care about creatures with specific power or toughness thresholds — think Arcades, the Strategist walls builds or high-power payoff commanders. Anywhere else, a four-mana 4/1 with conditional utility doesn't clear the bar when every other option at that slot is doing more.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Price data for Master of Winds isn't available at the moment — check Scryfall or TCGPlayer for a current buylist. Given its narrow application, it's almost certainly a bulk rare, and there's no urgency to acquire it unless you're building around it specifically.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.