Massive Might

Instant

Target creature gets +2/+2 and gains trample until end of turn.

CMC
1
Mana cost
{G}
Color identity
G
Rarity
common
Set
The List
Price
$0.19
EDHREC rank
#15333
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Massive Might card art
Massive Might hands a creature +2/+2 and trample until end of turn for a single green mana — that's an efficient combat trick that can redirect or close out a fight. It's a fine role-player in formats that reward instant-speed pump, and bulk-bin filler everywhere else.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Massive Might is too narrow — a one-shot +2/+2 rarely changes the math at a four-player table, and the slot is better spent on cards with lasting board impact. Pauper is the format where Massive Might earns real consideration, slotting into aggressive green or Stompy lists that win on tempo and punish open attacks. In Modern and Pioneer it sits well below the power line for combat tricks, where you generally want pump that doubles as removal protection or has a higher ceiling. Legacy and Vintage are non-starters. Oathbreaker shares Commander's problem — the effect is too small to matter at the speed those games move.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.19 bulk tier

At $0.19, Massive Might is deep bulk — you're paying for a card, not a card's value. That price is stable for the same reason it's low: there's no competitive demand pulling it anywhere.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.