Mascot Interception

Sorcery

This spell costs {3} less to cast if it targets a creature token.
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.

CMC
4
Mana cost
{3}{R}
Color identity
R
Rarity
uncommon
Set
Strixhaven: School of Mages
Price
$0.14
EDHREC rank
#21912
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Mascot Interception card art
Mascot Interception lets you steal a creature token from any opponent and convert it into a 3/2 body — instant-speed, no mana cost beyond the card itself. It's a narrow role-player that earns a slot only when your meta is thick with token producers.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Mascot Interception is a Commander card through and through — three opponents running token strategies makes the card live far more often than in any 1v1 context. In Modern or Legacy, where the spell needs to do real work against a single opponent and token production isn't always reliable, it's too situational to compete for a slot. Pioneer has enough token payoffs to make it theoretically viable, but the card's ceiling is still a 3/2 at instant speed, which is underwhelming in a format with access to more impactful interaction. Stick to Commander, and only if your table regularly fields Rhys the Redeemed, Najeela, or token doublers.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.14 bulk tier

At $0.14, Mascot Interception is pure bulk — no financial barrier to picking up a copy if it fits your deck. Don't expect the price to move; this is a niche role-player with a small target audience and no competitive demand propping it up.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.