Martial Glory

Instant

Target creature gets +3/+0 until end of turn.
Target creature gets +0/+3 until end of turn.

CMC
2
Mana cost
{R}{W}
Color identity
RW
Rarity
common
Set
The List
Price
$0.13
EDHREC rank
#18779
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Martial Glory card art
Martial Glory splits +3/+0 to one creature and +0/+3 to another at instant speed for a single red-white mana — a two-for-one pump effect that can swing combat math or push through lethal damage. It's a fine common in Limited, but in Constructed formats the split nature rarely justifies the slot over a single-target pump that hits harder.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Martial Glory is a combat trick in a format that largely ignores combat tricks — four opponents, board stalls, and wraths make one-shot pump spells poor long-term investments. Pauper is its best home, where cheap commons that affect two creatures at once have real draft-and-grind value in aggressive red-white decks. In Modern and Pioneer, it doesn't meet the power threshold — Infect and prowess decks have better options, and midrange doesn't want it at all. Legacy and Vintage are non-starters for something this marginal. Martial Glory is a Limited card that occasionally earns a fringe pauper slot; everywhere else, it sits on the bench.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.13 bulk tier

At $0.13, Martial Glory is deep bulk — you're paying for cardboard and postage, not the effect. There's no pressure to buy in or trade for it; copies will remain in bulk bins indefinitely given the card's narrow competitive application.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.