Martial Glory
Instant
Target creature gets +3/+0 until end of turn.
Target creature gets +0/+3 until end of turn.
- CMC
- 2
- Mana cost
- Color identity
- RW
- Rarity
- common
- Set
- The List
- Price
- $0.13
- EDHREC rank
- #18779
Martial Glory splits +3/+0 to one creature and +0/+3 to another at instant speed for a single red-white mana — a two-for-one pump effect that can swing combat math or push through lethal damage. It's a fine common in Limited, but in Constructed formats the split nature rarely justifies the slot over a single-target pump that hits harder.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Martial Glory is a combat trick in a format that largely ignores combat tricks — four opponents, board stalls, and wraths make one-shot pump spells poor long-term investments. Pauper is its best home, where cheap commons that affect two creatures at once have real draft-and-grind value in aggressive red-white decks. In Modern and Pioneer, it doesn't meet the power threshold — Infect and prowess decks have better options, and midrange doesn't want it at all. Legacy and Vintage are non-starters for something this marginal. Martial Glory is a Limited card that occasionally earns a fringe pauper slot; everywhere else, it sits on the bench.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.13 bulk tier
At $0.13, Martial Glory is deep bulk — you're paying for cardboard and postage, not the effect. There's no pressure to buy in or trade for it; copies will remain in bulk bins indefinitely given the card's narrow competitive application.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.