Mardu Scout

Creature — Goblin Scout

Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

CMC
2
Mana cost
{R}{R}
Color identity
R
Rarity
common
Set
Fate Reforged
Price
$0.05
EDHREC rank
#19834
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Mardu Scout card art
Mardu Scout hits the board as a 3/1 with haste for three mana — immediate damage, zero setup required. The dash cost lets you rebuy that entry repeatedly, which matters more in some Commander engines than the body itself.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Mardu Scout earns a slot almost exclusively in dash-matters or Warrior-tribal builds, where repeated dash triggers generate value beyond the 3/1 body. Pauper is where Mardu Scout is most competitively relevant — aggressive red decks want cheap haste threats, and the dash option doubles as insurance against removal-heavy opponents. Modern and Legacy have enough efficient threats that a vanilla 3/1 for three mana can't compete, and dash doesn't close that gap. Pioneer sits in the same boat — the card is legal but outclassed.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.05 bulk tier

At $0.05, Mardu Scout is deep bulk — you'll find copies in common boxes or pick them up as throw-ins without a second thought. That price is stable by nature: there's no spike trigger on the horizon for a card this replaceable.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.