Mardu Charm

Instant

Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

CMC
3
Mana cost
{R}{W}{B}
Color identity
BRW
Rarity
uncommon
Set
Khans of Tarkir
Price
$0.19
EDHREC rank
#16804
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Mardu Charm card art
Mardu Charm gives you three genuinely distinct options — instant-speed removal, two 1/1 Warriors, or a hand-peek with discard — for three mana at instant speed. The flexibility is real, but none of the three modes is efficient enough to justify a slot unless you're actively building around the Warrior tokens or need a modal answer in a pinch.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Mardu Charm is a fringe inclusion: the removal mode handles one creature or planeswalker at sorcery speed (you choose during the declare attackers step), the token mode produces two bodies that rarely matter at a 100-card table, and hand disruption on a single opponent is low-impact in a four-player game. Competitive formats don't want it either — Modern and Pioneer have tighter, cheaper options on every mode, and Legacy laughs at three-mana sorcery-speed removal regardless of the upside. Oathbreaker is the friendliest home, where the smaller table makes the discard mode sting more and the Warrior tokens can slot into an aggressive gameplan.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.19 bulk tier

At $0.19, Mardu Charm is deep bulk — you'll find it in a commons box before you'd bother ordering it. The price reflects its power level accurately and isn't going anywhere.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.