Marauder's Axe

Artifact — Equipment

Equipped creature gets +2/+0.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

CMC
2
Mana cost
{2}
Color identity
C
Rarity
common
Set
Jumpstart
Price
$0.11
EDHREC rank
#21924
Buy on TCGplayer
Marauder's Axe card art
Marauder's Axe costs three mana to cast and one more to equip, giving a creature +2/+1 — that's a bad rate at any table. Cheaper equipment does more for less, and Marauder's Axe has no text to justify the premium over them.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Marauder's Axe is legal across Commander, Legacy, Modern, Pioneer, Vintage, Pauper, and Oathbreaker, but legality isn't a recommendation. In Commander, four mana invested in a static +2/+1 bonus is simply too slow and too small to matter — the format's board states scale past this effect by turn four. In Pauper, where equipment sees the most play at common, the four-mana total investment still loses to cheaper alternatives that grant evasion or a higher power bump. Marauder's Axe doesn't have a natural home in any of these formats.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.11 bulk tier

At $0.11, Marauder's Axe is deep bulk — you'll find it in a commons box, not a trade binder. The price accurately reflects its play value, and there's no demand pressure that would move it.

Explore

Mentioned

    ← All cards

    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.