Manipulate Fate

Sorcery

Search your library for three cards, exile them, then shuffle.
Draw a card.

CMC
2
Mana cost
{1}{U}
Color identity
U
Rarity
uncommon
Set
Invasion
Price
$0.32
EDHREC rank
#21185
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Manipulate Fate card art
Manipulate Fate exiles three blue cards from your library and draws one — a net loss in cards that permanently removes resources you might need. Unless you're running a dedicated exile-matters or graveyard-avoidance strategy, this is a do-nothing cantrip that costs you more than it gives.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Manipulate Fate is legal in Commander, Legacy, Vintage, and Oathbreaker, but sees negligible play in all of them. In Commander, the permanent library exile is a real downside — losing three blue cards you may have wanted to draw is too steep a cost for a single card of selection. Legacy and Vintage have access to far more efficient cantrips and library manipulation, so Manipulate Fate never competes there. The narrow use case — decks that actively want cards removed from their own library, or need to dodge specific draws — exists in Commander but is a fringe concern at best.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.32 bulk tier

At $0.32, Manipulate Fate sits firmly in bulk territory, and that price reflects its demand accurately. Don't expect it to climb — the card's narrow application keeps it out of most lists, and supply is not a limiting factor.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.