Magus of the Arena

Creature — Human Wizard

{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)

CMC
6
Mana cost
{4}{R}{R}
Color identity
R
Rarity
rare
Set
Planar Chaos
Price
$0.25
EDHREC rank
#24935
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Magus of the Arena card art
Magus of the Arena turns any creature you control into a removal spell — tap, pay three, and whatever it fights either dies or trades. The cost is real: five mana to cast, then three more mana and a tap each activation means you need a dedicated engine to get more than one use per turn cycle.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Magus of the Arena actually sees play — three opponents means three threat pools to pick apart, and the repeated activation value across a long game justifies the setup cost. In Legacy and Vintage it's unplayable; those formats end before a five-mana do-nothing-on-entry creature ever untaps, and neither format lacks better creature removal. Modern is technically legal but practically irrelevant for the same reasons — the format is too fast and too efficient for this kind of grind. Oathbreaker shares Commander's multiplayer structure, so the same logic applies at a compressed power level where Magus of the Arena can punch above its weight.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.25 bulk tier

At $0.25, Magus of the Arena is deep bulk — you're paying for cardboard, not scarcity. It's unlikely to appreciate; the effect is strong in the right shell but narrow enough that demand stays low and supply stays high.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.