Mage Duel

Sorcery

This spell costs {2} less to cast if you've cast another instant or sorcery spell this turn.
Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)

CMC
3
Mana cost
{2}{G}
Color identity
G
Rarity
common
Set
Strixhaven: School of Mages
Price
$0.06
EDHREC rank
#21035
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Mage Duel card art
Mage Duel gives target creature +2/+2 until end of turn, then makes it fight another target creature — a removal spell in most cases, at instant speed for two mana. It's a clean, efficient answer and a staple in any deck that wants to turn a small blocker into a threat-taker.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Mage Duel does exactly what a budget removal slot needs: it answers a threat at instant speed for two mana while keeping you up on board. Pauper is where Mage Duel earns its most serious look — the format's creature density is high and efficient fight spells are premium tools. In Legacy, Modern, and Pioneer the competition from modal or lower-cost removal pushes it out of most sideboards, but it remains legal and occasionally useful in creature-heavy matchups. Oathbreaker mirrors the Commander read: fine role-player, not a priority slot.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.06 bulk tier

At $0.06, Mage Duel is deep bulk — you're paying for cardboard and shipping, not the card itself. Price stability is near-certain at this floor; there's no scenario where a common fight spell appreciates meaningfully.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.