Maddening Imp

Creature — Imp

Flying
{T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.

CMC
3
Mana cost
{2}{B}
Color identity
B
Rarity
rare
Set
Tempest
Price
$1.33
EDHREC rank
#21730
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Maddening Imp card art
Maddening Imp forces all non-flying creatures an opponent controls to attack each combat, then destroys any that didn't — a repeatable board-clear engine stapled to a 1/1 flier for three mana. The catch is that it only triggers on your upkeep, so opponents get one turn to answer it before you start cashing in.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Maddening Imp actually does work — three opponents means three sets of creatures being funneled into attacks and punished for holding back, and the politics of who gets swung at makes it a genuine table-shaper. Legacy and Vintage have it legal but would never run it; the format speed makes a three-mana do-nothing-until-your-next-upkeep enchantment creature a liability. Maddening Imp is a Commander card in practice, full stop.

Key Combos

Combo lines featuring this card

Price Context

Current price

$1.33 cheap tier

At $1.33, Maddening Imp sits in the cheap tier — reasonable for a niche effect that earns its slot in the right shell. Demand is narrow enough that the price is unlikely to spike, but it's also not the kind of card that ends up in bulk bins.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.