Lucid Dreams

Sorcery

Draw X cards, where X is the number of card types among cards in your graveyard.

CMC
5
Mana cost
{3}{U}{U}
Color identity
U
Rarity
uncommon
Set
Modern Horizons 2
Price
$0.14
EDHREC rank
#25639
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Lucid Dreams card art
Lucid Dreams draws you cards equal to the number of Islands you control — which in a dedicated mono-blue or heavy-blue build can easily hit six, eight, or more cards in a single spell. The catch is the triple-blue cost, which makes it a non-starter outside decks that run an embarrassing number of basic Islands.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Lucid Dreams earns its keep, specifically in landfall-adjacent blue decks, Island-matters builds, or Urza-style artifact-heavy lists that flood the board with Islands via Academy Ruins or Tolarian Academy effects. In Legacy and Vintage, the format's threat density and combo speed make a sorcery-speed draw spell with a triple-blue pip a liability — cheaper options exist and resolve faster. Modern has no real shell for it. Lucid Dreams is a niche Commander card first and everything else a distant second.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.14 bulk tier

At $0.14, Lucid Dreams is deep bulk — the kind of card you pull from a dollar box without thinking twice. That price reflects both its narrow application and low demand, so there's no financial argument to acquire multiples or hold copies.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.