Lord of the Void
Creature — Demon
Flying
Whenever this creature deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
- CMC
- 7
- Mana cost
- Color identity
- B
- Rarity
- mythic
- Set
- Ravnica Remastered
- Price
- —
- EDHREC rank
- #3254
Lord of the Void hits the table as a 7/7 flying demon that steals a creature from an opponent's library every time it connects — that's game-ending pressure stapled to a repeatable theft engine. The cost is seven mana and zero protection: if it dies before it swings, you've paid full price for nothing, so it lives or dies by the shells that cheat it into play or back it up with protection.
Best Commanders
Commanders with the highest synergy

Ardyn, the Usurper
Ardyn, the Usurper appears in nearly half of all Lord of the Void lists because Ardyn's triggered effects reward putting power into play from outside your deck — exactly what Lord of the Void generates on every successful attack.

Kaalia of the Vast
Kaalia of the Vast cheats Lord of the Void into play tapped and attacking for free, which means the theft trigger fires the turn it enters — no seven-mana investment, no waiting, just an immediate stolen creature on top of the 7/7 body.

Satoru Umezawa
Satoru Umezawa lets you ninjutsu Lord of the Void in from hand for three mana whenever any creature gets through unblocked, so the attack trigger that defines its value comes online at a massive discount and as early as turn four.

Be'lakor, the Dark Master
Be'lakor, the Dark Master draws a card whenever a demon enters the battlefield, so Lord of the Void contributes to hand replenishment even before it swings — and the demons it steals from opponents' libraries trigger Be'lakor again.

Marvo, Deep Operative
Marvo, Deep Operative cares about casting spells from opponents' libraries, and Lord of the Void hands you fresh targets from the top of each opponent's deck on every attack, feeding Marvo's ability with resources your opponents can't easily predict or play around.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Lord of the Void belongs — three opponents means three separate libraries to pillage, and the multiplayer battlefield slows things down enough that a seven-mana demon with no built-in haste can reasonably survive to attack. In competitive 60-card formats like Modern and Legacy, it's too slow and too fragile: seven mana is a terminal number on curve, and any deck that can afford to cast Lord of the Void probably has a faster way to win. Pioneer has similar problems — the card is legal but functionally unplayable in any serious list. Vintage and Oathbreaker are technically legal homes, but the same speed arguments apply; Legacy and Vintage decks win before Lord of the Void ever untaps.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data for Lord of the Void isn't currently available in this listing, so check Scryfall or TCGPlayer for the most current market price before buying. It's seen periodic reprints that have kept it accessible, but condition and printing can shift the number meaningfully — confirm before committing.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.