Lord of Extinction
Creature — Elemental
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
- CMC
- 5
- Mana cost
- Color identity
- BG
- Rarity
- special
- Set
- Amonkhet Invocations
- Price
- —
- EDHREC rank
- #3645
Lord of Extinction is the largest creature on the battlefield by default in any graveyard-heavy game — a five-mana 0/0 that routinely enters as a 30/30 or bigger by mid-game. Mayael's Aria and Coram, the Undertaker are the marquee payoffs, but any deck that can weaponize raw power or toughness will find it earns its slot immediately.
Best Commanders
Commanders with the highest synergy

Coram, the Undertaker
Coram, the Undertaker deals damage equal to the power of creatures players mill, and Lord of Extinction enters with a power count that already reflects every card in every graveyard — making it the single highest-damage hit Coram can realistically put into the yard.

Jarad, Golgari Lich Lord
Jarad, Golgari Lich Lord sacrifices a creature to drain each opponent for its power, and Lord of Extinction is the obvious target: one activation routinely kills the table outright when graveyards are stocked.

The Mimeoplasm
The Mimeoplasm can enter as a copy of any creature with +1/+1 counters added from a second — exiling Lord of Extinction as the counter source dumps a number of counters onto the Mimeoplasm equal to every card in all graveyards, often making it the largest threat on the board from turn four onward.

Venom, Deadly Devourer
Venom, Deadly Devourer cares about the number of cards in graveyards to grow its own power, and Lord of Extinction mirrors that count exactly, making the two threats scale in lockstep through the same resource.

Old Stickfingers
Old Stickfingers mills creatures into the graveyard to tutor a high-power creature, and Lord of Extinction is the ideal find — each creature Old Stickfingers dumps makes Lord of Extinction that much larger before it ever enters the battlefield.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Lord of Extinction does its best work: four players filling graveyards through fetch lands, self-mill, removal, and combat means the power and toughness count climbs into the double digits without any dedicated support. In Legacy and Vintage, it's technically legal but too slow and too dependent on setup for competitive shells that close games on turns one through three. Modern is similarly an awkward fit — graveyard hate is widespread, and a five-mana creature that does nothing on resolution is a liability against Leyline of the Void or Relic of Progenitus. Lord of Extinction is a Commander card wearing a Legacy-legal frame.
Key Combos
Combo lines featuring this card


Mayael's AriaLord of Extinction
Win the game at the beginning of your next upkeep
View on Commander Spellbook ↗Price Context
Current price
unknown tier
Pricing data isn't available for Lord of Extinction at the moment — check Scryfall or your preferred retailer for current numbers. Historically it has spiked with graveyard-matters commanders and settled between reprints, so availability varies more than most five-drops.
Explore
Sources
Mentioned
- Mayael's Aria
- Coram, the Undertaker
- Jarad, Golgari Lich Lord
- The Mimeoplasm
- Venom, Deadly Devourer
- Old Stickfingers
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.