Lord of Extinction

Creature — Elemental

Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.

CMC
5
Mana cost
{3}{B}{G}
Color identity
BG
Rarity
special
Set
Amonkhet Invocations
Price
EDHREC rank
#3645
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Lord of Extinction card art
Lord of Extinction is the largest creature on the battlefield by default in any graveyard-heavy game — a five-mana 0/0 that routinely enters as a 30/30 or bigger by mid-game. Mayael's Aria and Coram, the Undertaker are the marquee payoffs, but any deck that can weaponize raw power or toughness will find it earns its slot immediately.

Best Commanders

Commanders with the highest synergy

01
Coram, the Undertaker

Coram, the Undertaker

65.4% of decks · synergy 0.62

Coram, the Undertaker deals damage equal to the power of creatures players mill, and Lord of Extinction enters with a power count that already reflects every card in every graveyard — making it the single highest-damage hit Coram can realistically put into the yard.

02
Jarad, Golgari Lich Lord

Jarad, Golgari Lich Lord

63.7% of decks · synergy 0.61

Jarad, Golgari Lich Lord sacrifices a creature to drain each opponent for its power, and Lord of Extinction is the obvious target: one activation routinely kills the table outright when graveyards are stocked.

03
The Mimeoplasm

The Mimeoplasm

47.6% of decks · synergy 0.42

The Mimeoplasm can enter as a copy of any creature with +1/+1 counters added from a second — exiling Lord of Extinction as the counter source dumps a number of counters onto the Mimeoplasm equal to every card in all graveyards, often making it the largest threat on the board from turn four onward.

04
Venom, Deadly Devourer

Venom, Deadly Devourer

41.1% of decks · synergy 0.38

Venom, Deadly Devourer cares about the number of cards in graveyards to grow its own power, and Lord of Extinction mirrors that count exactly, making the two threats scale in lockstep through the same resource.

05
Old Stickfingers

Old Stickfingers

33.3% of decks · synergy 0.30

Old Stickfingers mills creatures into the graveyard to tutor a high-power creature, and Lord of Extinction is the ideal find — each creature Old Stickfingers dumps makes Lord of Extinction that much larger before it ever enters the battlefield.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Lord of Extinction does its best work: four players filling graveyards through fetch lands, self-mill, removal, and combat means the power and toughness count climbs into the double digits without any dedicated support. In Legacy and Vintage, it's technically legal but too slow and too dependent on setup for competitive shells that close games on turns one through three. Modern is similarly an awkward fit — graveyard hate is widespread, and a five-mana creature that does nothing on resolution is a liability against Leyline of the Void or Relic of Progenitus. Lord of Extinction is a Commander card wearing a Legacy-legal frame.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't available for Lord of Extinction at the moment — check Scryfall or your preferred retailer for current numbers. Historically it has spiked with graveyard-matters commanders and settled between reprints, so availability varies more than most five-drops.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.