Locke, Treasure Hunter

Legendary Creature — Human Rogue

Locke can't be blocked by creatures with greater power.
Mug — Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards.

CMC
3
Mana cost
{1}{B}{R}
Color identity
BR
Rarity
rare
Set
Final Fantasy Commander
Price
$0.86
EDHREC rank
#4914
Buy on TCGplayer
Locke, Treasure Hunter card art
Locke, Treasure Hunter puts a body on the board that replaces itself with a Treasure on entry and threatens to keep refunding your spells whenever you sacrifice one — that's meaningful card-advantage infrastructure for almost no deckbuilding cost. Terra, Herald of Hope decks run him in nearly two-thirds of lists for good reason: the combination of artifact payoffs and recurring Treasure generation turns Locke into a self-sustaining engine piece rather than a one-shot value play.

Best Commanders

Commanders with the highest synergy

01
Terra, Herald of Hope

Terra, Herald of Hope

65.1% of decks · synergy 0.59

Terra, Herald of Hope is the premier home for Locke, Treasure Hunter because Terra rewards repeated artifact creation and sacrifice, and Locke feeds both sides of that loop — making Treasures on entry and rebating them whenever you cash one in to cast spells.

02
Nathan Drake, Treasure Hunter

Nathan Drake, Treasure Hunter

60.4% of decks · synergy 0.59

Nathan Drake, Treasure Hunter wants every Treasure-maker it can find, and Locke, Treasure Hunter delivers a creature, an immediate token, and a soft cost-reduction engine that compounds naturally with Nathan Drake's artifact-centric gameplan.

03
Laughing Jasper Flint

Laughing Jasper Flint

36.0% of decks · synergy 0.34

Laughing Jasper Flint leans on artifacts as both fodder and fuel, and Locke, Treasure Hunter supplies disposable Treasures while staying on-theme as a pirate — a tribal and mechanical double-dip that explains why over a third of Jasper lists include him.

04
Don Andres, the Renegade

Don Andres, the Renegade

32.1% of decks · synergy 0.30

Don Andres, the Renegade profits from sacrificing artifacts and generating mana off Treasures, so Locke, Treasure Hunter slots in as reliable Treasure infrastructure that feeds the sacrifice engine Don Andres needs to fire repeatedly.

05
Edea, Possessed Sorceress

Edea, Possessed Sorceress

23.6% of decks · synergy 0.22

Edea, Possessed Sorceress cares about resource generation and recurring value, and Locke, Treasure Hunter's ability to return Treasures through spell-casting creates the kind of snowballing advantage that keeps Edea's game plan running in the mid and late game.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is the clear home for Locke, Treasure Hunter — the longer game gives the Treasure rebate ability time to accrue real advantage, and the 100-card singleton format rewards flexible artifact-value pieces that pull weight across multiple strategies. In Legacy and Vintage, Locke is technically legal but competes with far more efficient artifact and mana-generation pieces, so there's no realistic competitive application there. Oathbreaker is the only other format worth a passing mention, where a Treasure-themed signature spell could pair with Locke as commander for a focused token-generation shell.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.86 bulk tier

At $0.86, Locke, Treasure Hunter sits firmly in bulk rare territory — easy to acquire as a throw-in or bulk pickup. Demand across multiple Treasure-focused archetypes gives it more staying power than a typical bulk rare, but don't expect meaningful price movement unless a new pushed Treasure commander drives a spike.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.