Lindblum, Industrial Regency // Mage Siege
Land — Town // Instant — Adventure
This land enters tapped.: Add
.
- CMC
- 0
- Mana cost
- Color identity
- R
- Rarity
- rare
- Set
- Final Fantasy Promos
- Price
- —
- EDHREC rank
- #1648
Lindblum, Industrial Regency // Mage Siege lands as a land that taps for mana and doubles as a late-game spell-slinging threat — two functions stapled onto one card slot. Kuja, Genome Sorcerer decks run it at an 80% rate for good reason: the back half converts an otherwise dead land into a win condition without costing you a spell slot.
Best Commanders
Commanders with the highest synergy
Kuja, Genome Sorcerer
Kuja, Genome Sorcerer wants Lindblum, Industrial Regency // Mage Siege because the land side keeps mana flowing early while Mage Siege converts Kuja's spell-storm turns into direct damage that closes games — 80% inclusion across over 17,000 decks says this isn't a fringe include, it's a staple.
Beluna Grandsquall
Beluna Grandsquall's adventure-matters strategy naturally overlaps with modal cards, and Lindblum, Industrial Regency // Mage Siege pulls double duty as a mana source that can pivot into a spell when the land slot would otherwise be dead weight.

The Wandering Minstrel
The Wandering Minstrel tops the deck from the command zone, and Lindblum, Industrial Regency // Mage Siege shows up in nearly half those builds because it's a land that converts into a spell — exactly the kind of card a cascade-adjacent deck wants hiding in its mana base.

Black Waltz No. 3
Black Waltz No. 3 rewards stacking instants and sorceries, and Lindblum, Industrial Regency // Mage Siege fits cleanly: the land face keeps the curve honest early, and Mage Siege adds a spell to the count when it matters.

Ghyrson Starn, Kelermorph
Ghyrson Starn, Kelermorph cares about dealing exactly 1 damage repeatedly, and Mage Siege's ping-style output on Lindblum, Industrial Regency // Mage Siege can slot into that plan as a repeatable or scalable source that pulls its weight without occupying a spell slot.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Lindblum, Industrial Regency // Mage Siege does its best work — the singleton format rewards cards that fill two roles at once, and a land that can become a late-game spell is never a dead draw. In competitive 60-card formats like Modern and Pioneer, modal double-faced lands compete against a much tighter bar: the opportunity cost of a land that enters tapped or deals in slower value is higher when games end on turns four and five. Legacy and Vintage move too fast for the back half to matter often, though the land face at least doesn't embarass itself. Standard is the one place where the full card has room to breathe outside of Commander, since the card pool is shallow enough that flexible threats earn their slot. Overall, build Lindblum, Industrial Regency // Mage Siege into Commander first — everywhere else is gravy.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Price data for Lindblum, Industrial Regency // Mage Siege isn't available right now, so check Scryfall or TCGPlayer for current market pricing before buying. Given the 80% inclusion rate in Kuja, Genome Sorcerer decks and strong numbers across several other popular commanders, demand is real — if it's sitting cheap, that's a pickup worth making.
Explore
Sources
Mentioned
- Kuja, Genome Sorcerer
- Beluna Grandsquall
- The Wandering Minstrel
- Black Waltz No. 3
- Ghyrson Starn, Kelermorph
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.