Lim-Dûl's High Guard
Creature — Skeleton
First strike: Regenerate this creature.
- CMC
- 3
- Mana cost
- Color identity
- B
- Rarity
- uncommon
- Set
- Masters Edition II
- Price
- —
- EDHREC rank
- #23232
Lim-Dûl's High Guard is a two-mana 1/1 with first strike and intimidate — passable stats for its era, unremarkable by current standards. Zombie tribal decks are the only shell where it earns a slot, and even there it's fighting for a spot against more impactful two-drops.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Lim-Dûl's High Guard only makes the cut in dedicated Zombie tribal builds where tribal density matters more than raw power — think Wilhelt, the Rotcleaver or Gisa and Geralf lists running every relevant zombie they can find. Legacy and Vintage are legal but completely uninterested; two-mana 1/1s with no enters-the-battlefield effect don't register in those formats. Pauper is where Lim-Dûl's High Guard has the most theoretical room, since the card pool is constrained and first strike plus evasion can matter on a cheap body — but even there, better black commons have mostly pushed it out.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data isn't available for Lim-Dûl's High Guard right now, so check Scryfall or TCGPlayer for current copies. Given its narrow playability, expect it to sit at bulk or near-bulk pricing — it's not a card with speculative upside.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.