Lightning Wolf
Creature — Wolf
: This creature gains first strike until end of turn. Activate only as a sorcery.
- CMC
- 4
- Mana cost
- Color identity
- R
- Rarity
- common
- Set
- Innistrad: Double Feature
- Price
- $0.22
- EDHREC rank
- #23313
Lightning Wolf is a two-mana 2/2 with first strike and haste — it hits the board running and trades up in combat on the same turn it enters. Straightforward rate, no setup required.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Lightning Wolf fills the aggro-support role in red creature strategies — Krenko, Goblin tribal, or any deck that wants cheap bodies with immediate pressure. In Pauper, two-mana haste creatures with first strike are genuinely competitive, and Lightning Wolf sits comfortably in red aggro shells alongside other efficient commons. Modern and Legacy have stronger options at the same slot, so Lightning Wolf is outclassed there unless you're budget-constrained or building for a very specific curve. Pioneer and Oathbreaker follow the same logic as Commander — fine in the right shell, irrelevant outside it.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.22 bulk tier
At $0.22, Lightning Wolf is firmly bulk — you're paying for cardboard, not scarcity. Bulk commons and uncommons at this price point don't appreciate unless a specific format breakout creates demand, so grab copies for what they do on the board, not for any future value.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.