Light 'Em Up

Sorcery

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Light 'Em Up deals 2 damage to target creature or planeswalker.

CMC
2
Mana cost
{1}{R}
Color identity
R
Rarity
common
Set
Streets of New Capenna
Price
$0.05
EDHREC rank
#25088
Buy on TCGplayer
Light 'Em Up card art
Light 'Em Up deals 1 damage to each creature and planeswalker an opponent controls — a clean, instant-speed ping that clears x/1s and ticks down planeswalkers for a single red mana. It's efficient enough for aggressive red decks that need reach, but too narrow for Commander's 40-life format without a specific token or pinprick synergy to justify the slot.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Light 'Em Up earns its keep most in Pauper, where x/1 creatures are everywhere and a one-mana instant that doubles as a planeswalker deterrent is real tempo. In Modern and Pioneer it's fringe at best — efficient removal options outclass a one-damage ping in most situations, though token-heavy metas can make it situationally relevant. Legacy and Vintage have enough raw power that a single point of damage rarely moves the needle. In Commander, Light 'Em Up struggles hardest: opponents start at 40 life, creatures are large, and one damage spread across a single player's board rarely changes the game state enough to justify a card.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.05 bulk tier

At $0.05, Light 'Em Up sits firmly in bulk territory — fill-a-box pricing with no meaningful floor to lose. It's not a card you buy so much as a card you find in a trade pile and slot in if the synergy is right.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.