Let's Play a Game

Sorcery

Delirium — Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead.
• Creatures your opponents control get -1/-1 until end of turn.
• Each opponent discards two cards.
• Each opponent loses 3 life and you gain 3 life.

CMC
4
Mana cost
{3}{B}
Color identity
B
Rarity
uncommon
Set
Duskmourn: House of Horror
Price
$0.24
EDHREC rank
#9421
Buy on TCGplayer
Let's Play a Game card art
Let's Play a Game puts a card in every opponent's hand and creates a Clue for each one who accepted — raw card advantage stapled to a political offer for one black mana. Tinybones, Bauble Burglar turns every one of those Clues into a liability the moment opponents crack them, making this a one-mana engine piece rather than a table-friend gesture.

Best Commanders

Commanders with the highest synergy

01
Tinybones, Bauble Burglar

Tinybones, Bauble Burglar

30.8% of decks · synergy 0.29

Tinybones, Bauble Burglar punishes opponents whenever they draw off artifacts they crack, so the Clues Let's Play a Game hands out become a delayed damage trigger that opponents effectively pay you to create.

02
Winter, Misanthropic Guide

Winter, Misanthropic Guide

13.3% of decks · synergy 0.13

Winter, Misanthropic Guide cares about opponents drawing cards and accruing resources they're nudged into using, and Let's Play a Game seeds the table with Clues that make both halves of that engine fire.

04

Aclazotz, Deepest Betrayal

14.4% of decks · synergy 0.12

Aclazotz, Deepest Betrayal wants opponents discarding and losing cards from hand, and Let's Play a Game's card-gifting sets up that discard pressure while the Clue tokens provide Aclazotz something to feed on when opponents crack them.

05
Tinybones, Trinket Thief

Tinybones, Trinket Thief

12.5% of decks · synergy 0.11

Tinybones, Trinket Thief drains life whenever opponents discard, and Let's Play a Game fills hands that the rest of the deck then empties — the one-mana setup cost is trivial against that payoff.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Let's Play a Game is legal across every major constructed format except Pauper, but it's firmly a Commander card. The political dimension — offering opponents a choice — is meaningless in one-on-one formats, and one-mana draw spells in Legacy and Vintage need to be unconditional to see play. In Commander, the multiplayer math flips: casting this at a four-player table can generate three Clues in a single turn for one black mana, which is an absurd rate anywhere that rate matters. Oathbreaker is the only other format where the multiplayer upside carries over, and it's a reasonable inclusion there in discard or artifact shells.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.24 bulk tier

At $0.24, Let's Play a Game is deep bulk — pick it up in any common box without a second thought. Bulk rares with narrow niches tend to stay in this range, so don't expect movement unless a future commander makes hand-size or Clue synergies a mainstream archetype.

Explore

← All cards

Updated . Data from Scryfall, EDHREC, and Commander Spellbook.