Leap of Flame

Instant

Replicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets +1/+0 and gains flying and first strike until end of turn.

CMC
2
Mana cost
{U}{R}
Color identity
RU
Rarity
common
Set
Guildpact
Price
$0.17
EDHREC rank
#23514
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Leap of Flame card art
Leap of Flame gives a creature +1/+0 and flying until end of turn for one blue or red mana — functional, cheap, but narrow enough that it rarely earns a slot over a permanent evasion enabler. Run it only if you need a low-cost instant-speed answer to a ground stall and your deck can't support better options.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Leap of Flame is legal in Commander, Legacy, Modern, Vintage, Pauper, and Oathbreaker, but it sees virtually no play in any of them. In Commander, a one-turn +1/+0 and flying rarely swings a game — you need either repeatable evasion or a massive pump to justify an instant on a 100-card list. Pauper is the most plausible home, where cheap instants that enable combat tricks can matter in aggressive shells, but even there the payoff is slim. Everywhere else, stronger options crowd it out entirely.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.17 bulk tier

At $0.17, Leap of Flame is deep bulk — the kind of card that sits in a common box for years without moving. Don't expect the price to shift; demand would need to spike sharply for a card this narrow to see any upward pressure.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.