Lead Pipe
Artifact — Clue Equipment
Equipped creature gets +2/+0.
Whenever equipped creature dies, each opponent loses 1 life., Sacrifice this Equipment: Draw a card.
Equip
- CMC
- 1
- Mana cost
- Color identity
- B
- Rarity
- uncommon
- Set
- Ravnica: Clue Edition
- Price
- $0.25
- EDHREC rank
- #20141
Lead Pipe locks an opponent out of casting spells from the top of their library for as long as you can keep it equipped — a permanent, recurring tax that compounds hard against topdeck-dependent strategies. At two mana to cast and two to equip, the cost is real but the effect is worth it in any deck that cares about denying library access.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Lead Pipe punishes strategies built around Sensei's Divining Top, Scroll Rack, or commanders that repeatedly trigger from the top of the library — the effect is always live against someone at a four-player table. In competitive 1v1 formats like Modern and Legacy, it's too slow and too narrow; a two-mana artifact that requires an additional two to equip won't compete with the speed of those formats. Pioneer and Standard give it slightly more room, but dedicated hate pieces that require equipment setup rarely make the cut when proactive threats are available. The card's true home is Commander, where the persistent soft-lock rewards you across long games rather than demanding an immediate payoff.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.25 bulk tier
At $0.25, Lead Pipe is firmly bulk — you're not paying a premium for the effect, and there's no realistic path to it spiking in value. Pick it up without thinking twice if the effect fits your deck; it won't hurt your wallet either way.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.