Lair Delve

Sorcery

Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order.

CMC
3
Mana cost
{2}{G}
Color identity
G
Rarity
common
Set
Avacyn Restored
Price
$0.06
EDHREC rank
#27281
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Lair Delve card art
Lair Delve gives you two cards for two mana — conditional on the top cards being creatures or lands, but in a creature-heavy or lands-matter deck that condition fires reliably enough to matter. Bulk rare, no regrets.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Lair Delve earns its slot in creature-dense strategies where hitting two relevant card types off the top is near-guaranteed — think tribal builds or landfall shells where the miss rate is low enough to ignore. In Pauper it faces stiff competition from commons with unconditional draw, so it needs a dedicated creature-and-land shell to justify the slot. Legacy and Vintage have better options at every mana cost, so Lair Delve doesn't register there. The card lives and dies in Commander, where redundant cheap draw is always welcome and the average creature count makes the condition almost trivially satisfied.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.06 bulk tier

At $0.06, Lair Delve is pure bulk — you're picking it out of a common box or grabbing a playset for the price of a candy bar. That price is a floor, not a floor with upside; Lair Delve won't spike, but it also never needs to — you run it because it's free to include and does real work.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.