Krang, the All-Powerful
Legendary Artifact Creature — Utrom Robot
If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever a player draws their second card each turn, put a +1/+1 counter on Krang.
- CMC
- 5
- Mana cost
- Color identity
- U
- Rarity
- rare
- Set
- Teenage Mutant Ninja Turtles Eternal
- Price
- $0.43
- EDHREC rank
- #11501
Krang, the All-Powerful lands as a repeatable card draw engine that scales with how many cards opponents draw — the bigger the table, the bigger the payoff. The cost is a four-mana Illusion that dies to any stiff breeze, so you need Ian Malcolm, Chaotician or a similar protect-the-threat shell to get real mileage out of it.
Best Commanders
Commanders with the highest synergy

Ian Malcolm, Chaotician
Ian Malcolm, Chaotician runs Krang, the All-Powerful as a core piece of the wheel-and-draw engine — every card opponents draw off a wheel trigger stacks counters and fuels Malcolm's chaotic cascade of effects.

Minn, Wily Illusionist
Minn, Wily Illusionist wants Krang, the All-Powerful for the Illusion creature type alone, which means every draw trigger also threatens to spin out a free permanent from the top of the library.

Nekusar, the Mindrazer
Nekusar, the Mindrazer punishes opponents for drawing, so Krang, the All-Powerful sitting alongside him turns every forced draw into a double punishment — opponents take damage and you accumulate advantage simultaneously.

Alandra, Sky Dreamer
Alandra, Sky Dreamer cares about drawing multiple cards in a turn, and Krang, the All-Powerful's triggers across a full table can push Alandra over the threshold for her Drake-generating ability in a single go-around.

Vnwxt, Verbose Host
Vnwxt, Verbose Host rewards spells and effects that touch multiple players, making Krang, the All-Powerful's group-draw interactions a natural fit for stacking value across every opponent's turn.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Krang, the All-Powerful actually does work — three opponents drawing cards every turn cycle means the trigger fires constantly, and in wheel-heavy or group-slug builds the cumulative draw can bury the table in cards before anyone stabilizes. In Legacy and Vintage it's legal but irrelevant; a four-mana 3/3 with no immediate board impact doesn't compete in formats where the game is often over by turn two. Oathbreaker is the one other format worth mentioning, where the compressed game state can let Krang snowball faster than in a full Commander pod, provided your planeswalker supports the draw-matters angle.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.43 bulk tier
At $0.43, Krang, the All-Powerful is bulk pricing for a card with a real role in several popular Commander archetypes. Bulk rares with specific synergy homes tend to stay flat or drift lower unless a breakout deck pushes demand, so treat it as an easy pickup now rather than a spec.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.