Kolaghan's Command
Instant
Choose two —
• Return target creature card from your graveyard to your hand.
• Target player discards a card.
• Destroy target artifact.
• Kolaghan's Command deals 2 damage to any target.
- CMC
- 3
- Mana cost
- Color identity
- BR
- Rarity
- rare
- Set
- Magic Online Promos
- Price
- —
- EDHREC rank
- #3424
Kolaghan's Command is three spells stapled together for three mana — any two of discard, artifact destruction, 2-damage shock, or creature recursion is a clean two-for-one, and the flexibility means it's rarely dead. Commanders like Disa the Restless that want creatures in and out of the graveyard treat it as an engine piece, not just a utility spell.
Best Commanders
Commanders with the highest synergy

Disa the Restless
Disa the Restless triggers off Lhurgoyfs entering the battlefield, and Kolaghan's Command's recursion mode puts creatures back from the graveyard to feed that engine repeatedly while the shock or discard cleans up whatever's in the way.

Kroxa, Titan of Death's Hunger
Kroxa, Titan of Death's Hunger escapes from the graveyard, so Kolaghan's Command pulling it back after a block or a sacrifice outlet sets up another escape trigger — the discard mode also pressures opponents into the empty-handed position Kroxa wants to punish.

Sethron, Hurloon General
Sethron, Hurloon General cares about Minotaurs entering the battlefield, and Kolaghan's Command recurring a Minotaur that died in combat is a free trigger while the shock clears a blocker for the next attack.

Gev, Scaled Scorch
Gev, Scaled Scorch pumps creatures that deal combat damage, so Kolaghan's Command recurring a key attacker after it died keeps the pressure flowing while the 2-damage mode finishes a weakened blocker.

Syrix, Carrier of the Flame
Syrix, Carrier of the Flame triggers when a Phoenix dies or enters, and Kolaghan's Command's recursion mode brings a Phoenix back from the graveyard to fire off another death trigger the same turn.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Modern, Kolaghan's Command was a defining four-of in Jund for years — the combination of artifact hate (relevant against Affinity and Urza decks), hand disruption, and recursive pressure on a single card made it a format staple. Legacy treats it as a role-player rather than a centerpiece, since the power ceiling is higher and the discard and shock modes compete against more efficient options, but it still sees play in Rakdos midrange shells. Pioneer offers the best current home for competitive two- and three-color Rakdos strategies, where the flexibility justifies the three-mana cost against a field of artifacts and midrange creatures. Commander is where Kolaghan's Command is at its most versatile — the modal nature means it fits naturally into any Rakdos list that recurs creatures, runs artifact hate, or wants incidental hand disruption, and the recursion mode gains value as games go long.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data isn't available at the moment, so check Scryfall or TCGPlayer for the current market on Kolaghan's Command. It has been reprinted multiple times, which has historically kept the price accessible relative to its power level, but foil and older versions still carry a premium.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.