Knockout Maneuver
Sorcery
Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls.
- CMC
- 3
- Mana cost
- Color identity
- G
- Rarity
- uncommon
- Set
- Secrets of Strixhaven Mystical Archive
- Price
- —
- EDHREC rank
- #13739
Knockout Maneuver taps all creatures you don't control until your next turn and deals damage to each of them equal to the number of creatures you control — a one-sided board wipe and alpha-strike enabler stapled together. The cost is steep and situational, but when you're going wide, this ends games.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Knockout Maneuver is built for Commander, where opponents reliably have large boards and you need to punch through for lethal damage. Tapping down every blocker while pinging them for your creature count can clear a path for a combat-win in a single turn, and the political angle — you're only hitting one player — lets you offer it as a threat or a favor. In 1v1 formats like Modern or Pioneer, the effect is narrower and the mana cost makes it hard to justify over cheaper tempo plays. Standard is the most plausible non-Commander home if a go-wide archetype needs both a combat trick and a sweeper effect on one card, but don't expect it to see serious constructed play outside the 100-card format.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data for Knockout Maneuver isn't available yet, so check your local game store or the secondary market before picking up copies. Given the limited constructed demand and the Commander-specific niche, it's unlikely to command a premium unless it proves essential to a dominant go-wide strategy.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.