Kjeldoran Guard

Creature — Human Soldier

{T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat and only if defending player controls no snow lands.

CMC
2
Mana cost
{1}{W}
Color identity
W
Rarity
common
Set
Ice Age
Price
$0.10
EDHREC rank
#30476
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Kjeldoran Guard card art
Kjeldoran Guard is a 1/1 for two mana that can tap to give another creature +0/+1 until end of combat — a stat-line and ability so marginal that it won't move the needle in any 100-card deck. There are strictly better options at every point of this card's design, and it belongs in bulk boxes, not 99-card lists.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Kjeldoran Guard is legal in Commander, Legacy, Vintage, Pauper, and Oathbreaker, but legality is not the same as playability. In Commander, a 1/1 for two with a tap-to-buff ability competes against hundreds of creatures that generate card advantage, threaten combos, or close games on their own — Kjeldoran Guard does none of that. Pauper is the one format where commons get serious scrutiny, but even there the card is outclassed by aggressive white one- and two-drops that actually pressure life totals. Legacy and Vintage don't need it.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.10 bulk tier

At $0.10, Kjeldoran Guard sits firmly in bulk territory — the kind of price that reflects genuine demand, which here is essentially none. Don't expect that floor to move; bulk commons with no competitive application don't appreciate.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.