Kjeldoran Guard
Creature — Human Soldier
: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat and only if defending player controls no snow lands.
- CMC
- 2
- Mana cost
- Color identity
- W
- Rarity
- common
- Set
- Ice Age
- Price
- $0.10
- EDHREC rank
- #30476
Kjeldoran Guard is a 1/1 for two mana that can tap to give another creature +0/+1 until end of combat — a stat-line and ability so marginal that it won't move the needle in any 100-card deck. There are strictly better options at every point of this card's design, and it belongs in bulk boxes, not 99-card lists.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Kjeldoran Guard is legal in Commander, Legacy, Vintage, Pauper, and Oathbreaker, but legality is not the same as playability. In Commander, a 1/1 for two with a tap-to-buff ability competes against hundreds of creatures that generate card advantage, threaten combos, or close games on their own — Kjeldoran Guard does none of that. Pauper is the one format where commons get serious scrutiny, but even there the card is outclassed by aggressive white one- and two-drops that actually pressure life totals. Legacy and Vintage don't need it.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.10 bulk tier
At $0.10, Kjeldoran Guard sits firmly in bulk territory — the kind of price that reflects genuine demand, which here is essentially none. Don't expect that floor to move; bulk commons with no competitive application don't appreciate.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.