Keeper of the Accord
Creature — Human Soldier
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
- CMC
- 4
- Mana cost
- Color identity
- W
- Rarity
- rare
- Set
- Fallout
- Price
- $0.70
- EDHREC rank
- #1183
Keeper of the Accord catches you up on board presence automatically — every opponent's turn where they have more lands or creatures than you, you get tokens or land drops without spending a card. At four mana in white, that kind of passive catch-up engine is rare enough that Commander Mustard and a dozen other white commanders treat it as a staple.
Best Commanders
Commanders with the highest synergy

Commander Mustard
Commander Mustard runs aggressive white go-wide strategies that want a steady flow of tokens without spending resources, and Keeper of the Accord delivers exactly that — free bodies accumulating every turn cycle while Mustard's front-line creatures eat through the opposition.

Nelly Borca, Impulsive Accuser
Nelly Borca, Impulsive Accuser forces opponents to attack, which depletes their boards and creates asymmetry that Keeper of the Accord punishes — opponents swinging out means Nelly's controller frequently has fewer creatures, triggering the Accord to rebuild the battlefield for free.

Myrel, Shield of Argive
Myrel, Shield of Argive cares deeply about Soldier count and locks opponents out on their turns, so Keeper of the Accord slotting in as a source of free tokens during those same opponent turns is a natural extension of the lock-and-snowball gameplan.

Caesar, Legion's Emperor
Caesar, Legion's Emperor rewards token production from multiple angles, and Keeper of the Accord feeds that engine passively — tokens entering on opponents' turns means triggers stacking up without Caesar's controller needing to spend mana or cards.

Kasla, the Broken Halo
Kasla, the Broken Halo builds around counters and creature accumulation, and Keeper of the Accord's land-catch-up clause means Kasla decks that ramp behind their opponents still close the gap automatically while the token production adds to the creature-count synergies.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Keeper of the Accord is a Commander card through and through — the multiplayer table is exactly where its triggers fire most often, because with three opponents taking turns there are more opportunities each round to be behind on lands or creatures and collect the passive benefit. In Legacy and Vintage it's technically legal but sees no meaningful play; four mana for a do-nothing-immediately creature doesn't compete in those formats where the game is often over by turn two or three. Oathbreaker, like Commander, is a multiplayer format where the card's slow-burn value accumulates, making it a reasonable include there as well. Outside those multiplayer shells, leave it on the shelf.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.70 bulk tier
At $0.70, Keeper of the Accord sits firmly in bulk territory despite being a genuine staple in white go-wide and token strategies. That price is a buy signal — a card this widely included in Commander (and this hard to replicate for its effect) typically floors out around this range and holds, so picking up copies now costs less than a sleeve.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.