Junktown

Land

{T}: Add {C}.
{4}{R}, {T}, Sacrifice this land: Create three Junk tokens. (They're artifacts with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

CMC
0
Mana cost
Color identity
R
Rarity
rare
Set
Fallout
Price
EDHREC rank
#9361
Buy on TCGplayer
Junktown card art
Junktown enters tapped but immediately starts generating Scrap tokens and fueling the Aura and junk synergies that Dogmeat, Ever Loyal demands — the on-board value is real from turn one. It's a role-player, not a staple, but in the decks that want it, it does exactly its job.

Best Commanders

Commanders with the highest synergy

01
Dogmeat, Ever Loyal

Dogmeat, Ever Loyal

42.8% of decks · synergy 0.42

Dogmeat, Ever Loyal runs on a constant supply of Auras and junk tokens, and Junktown feeds both halves of that engine while keeping the land slot productive.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Junktown is legal in Commander, Legacy, Vintage, and Oathbreaker, but the only place it sees meaningful play is Commander. Legacy and Vintage have no use for a tapped land with a narrow Fallout-flavored token engine — those formats don't care about Scrap synergies. In Commander, Junktown belongs specifically in Dogmeat, Ever Loyal builds or any deck that cares about artifact tokens or junk payoffs; outside that niche, it's just a slow land that loses to a basic.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Junktown isn't currently available, so check Scryfall or TCGPlayer for the live number before buying. Given its narrow application, expect a budget-friendly tag — niche Commander lands rarely hold a premium unless the commander driving demand is a breakout hit.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.