Jungle Wurm

Creature — Wurm

Whenever this creature becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.

CMC
5
Mana cost
{3}{G}{G}
Color identity
G
Rarity
common
Set
Mirage
Price
$0.13
EDHREC rank
#30308
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Jungle Wurm card art
Jungle Wurm enters as a 5/5 for five mana, which clears the vanilla test — barely — but loses a -1/-1 counter each time a creature hits the board after it, meaning a four-player Commander game shreds it to nothing inside a turn cycle. It's outclassed by virtually every five-mana green threat that doesn't punish you for playing multiplayer.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Jungle Wurm is legal in Commander, Legacy, Vintage, Pauper, and Oathbreaker, but legality and playability are different things. In Pauper it's the most relevant format — a 5/5 for five is passable at common, though the counter-loss clause still punishes any deck that isn't going wide with tokens before blocking. In Commander, the multiplayer environment is the worst possible home: three opponents developing boards means Jungle Wurm is often a 2/2 or smaller by the time your next turn arrives. Legacy and Vintage have no interest in a vanilla-adjacent five-drop.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.13 bulk tier

At $0.13, Jungle Wurm is deep bulk — you'll find it in a common box, not a trade binder. There's no meaningful demand driver that would push this price upward, so treat it as a throwaway inclusion if a specific Pauper build ever calls for a big common body.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.