Join Shields

Instant

Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)

CMC
5
Mana cost
{3}{G}{W}
Color identity
GW
Rarity
uncommon
Set
The List
Price
$0.23
EDHREC rank
#15245
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Join Shields card art
Join Shields gives your entire team indestructible until end of turn — a full-board save stapled to a card draw for three mana. It's the kind of blowout combat trick that wins games on the spot, and Kitsa, Otterball Elite decks that want to protect a wide board while keeping cards flowing will get the most mileage out of it.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Join Shields is a Commander card through and through — the more creatures you control, the more work it does, and 100-card singleton tables reward the flexibility of a trick that doubles as a cantrip. In Legacy, Modern, and Pioneer it's legal but functionally unplayable; those formats move too fast and too efficiently for a three-mana sorcery-speed indestructible effect to matter when you're not already winning. Oathbreaker follows the same logic as Commander: token-wide or go-wide builds can get real value here, but the card still slots into a narrow range of shells.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.23 bulk tier

At $0.23, Join Shields is bulk — you're picking it up for nearly nothing. Bulk rares with narrow homes rarely climb on their own, so treat this as a cheap pickup for the specific decks that want it, not a spec.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.