Jackhammer

Artifact — Equipment

Equipped creature gets +2/+0.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

CMC
2
Mana cost
{1}{R}
Color identity
R
Rarity
common
Set
Streets of New Capenna
Price
$0.06
EDHREC rank
#24099
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Jackhammer card art
Jackhammer gives a creature +2/+0 and trample until end of turn for one red mana — instant speed, no strings attached. It's a fine combat trick in Limited and a bulk rare everywhere else.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Jackhammer is legal across Commander, Legacy, Modern, Pioneer, Vintage, Pauper, and Oathbreaker, but legal doesn't mean good. In Commander, a one-shot +2/+0 pump at instant speed is too low-impact to justify a slot — 99-card decks need cards that either win the game or replace themselves, and Jackhammer does neither. Pauper is its most plausible home, where aggressive red decks occasionally want cheap trample enablers to push through a blocker for lethal. Everywhere above that power floor, Jackhammer is outclassed by pump spells that draw a card or cost zero.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.06 bulk tier

At $0.06, Jackhammer is deep bulk — you're essentially paying for the cardboard. Don't expect that floor to move; demand simply isn't there for a narrow, non-synergistic pump spell.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.