Jack-o'-Lantern
Artifact
,
, Sacrifice this artifact: Exile up to one target card from a graveyard. Draw a card.
, Exile this card from your graveyard: Add one mana of any color.
- CMC
- 1
- Mana cost
- Color identity
- C
- Rarity
- common
- Set
- Innistrad: Double Feature
- Price
- $0.43
- EDHREC rank
- #15258
Jack-o'-Lantern is a one-mana artifact that replaces itself immediately — you cast it, draw a card, and leave behind a 0/1 blocker that can bin a card at instant speed to make colorless mana. The rate is genuinely good for artifact-count decks and zero-cost-to-the-hand strategies, but outside those shells it's a filler card that earns a cut before the 99 is finalized.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Jack-o'-Lantern earns a slot in artifact-synergy decks — commanders like Breya, Etherium Shaper or Urtet, Remnant of Memnarch want cheap artifacts that replace themselves, and the looting ability at instant speed is genuine card selection rather than pure cantrip. In Pauper, it competes in artifact-based combo and Affinity shells where every zero- or one-mana artifact with a body matters, and the ability to trade a card for colorless mana in response to a threat is occasionally relevant. In Modern and Legacy the bar is simply higher — Mishra's Bauble and Urza's Bauble both cantrip for free, so Jack-o'-Lantern's one-mana entry and conditional mana ability don't justify the slot except in dedicated artifact-count shells. Pioneer represents the most plausible competitive home outside Pauper, where the artifact creature type and the looting-for-mana mode can support specific combo infrastructure.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.43 bulk tier
At $0.43, Jack-o'-Lantern is firmly bulk — you're paying for convenience and availability, not scarcity. The price is stable and unlikely to move; it's an easy pickup if you need it, and equally easy to overlook on the trade table.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.