Iron-Barb Hellion
Creature — Hellion Beast
Haste
This creature can't block.
- CMC
- 6
- Mana cost
- Color identity
- R
- Rarity
- uncommon
- Set
- Salvat 2005
- Price
- —
- EDHREC rank
- #30321
Iron-Barb Hellion lands as a 4/4 that forces your opponent to take 4 damage just to block it — a punishing combat math problem stapled to a reasonable body. The cost is that it's a six-mana vanilla-ish creature in formats full of cheaper, more versatile threats.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Iron-Barb Hellion occupies the awkward space of a card that does something real but not enough — four damage to block is meaningful pressure in 1v1 combat, but in a four-player game where opponents routinely ignore you until you're a threat, a six-mana 4/4 rarely changes the table's math. Legacy, Modern, and Vintage are legal but irrelevant; no competitive deck wants a six-mana creature with no immediate board impact against fast combo and efficient interaction. Iron-Barb Hellion is fundamentally a Limited card wearing Constructed clothes.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Price data isn't available for Iron-Barb Hellion at the moment, so check Scryfall or TCGPlayer for current market rate. Given its narrow application, don't expect it to carry significant secondary market value.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.