Iridescent Vinelasher

Creature — Lizard Assassin

Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.

CMC
1
Mana cost
{B}
Color identity
B
Rarity
rare
Set
Bloomburrow Promos
Price
EDHREC rank
#2875
Buy on TCGplayer
Iridescent Vinelasher card art
Iridescent Vinelasher scales with every land that hits play, turning a two-mana body into a late-game threat that outgrows most blockers without any additional investment. Gev, Scaled Scorch decks run it as a default inclusion because the counter-stacking synergizes directly with Gev's ping-and-proliferate gameplan.

Best Commanders

Commanders with the highest synergy

01
Gev, Scaled Scorch

Gev, Scaled Scorch

75.1% of decks · synergy 0.71

Gev, Scaled Scorch runs Iridescent Vinelasher in over 75% of lists because every land drop adds a +1/+1 counter, and Gev's ability to proliferate those counters turns the Vinelasher into a must-answer threat by the midgame.

02
The Gitrog, Ravenous Ride

The Gitrog, Ravenous Ride

24.8% of decks · synergy 0.23

The Gitrog, Ravenous Ride puts lands into play at an accelerated rate through its mount mechanic, and Iridescent Vinelasher converts each of those extra land drops directly into power and toughness.

03
The Gitrog Monster

The Gitrog Monster

23.2% of decks · synergy 0.22

The Gitrog Monster draws cards off land deaths and replaces them with extra land drops, creating a high-velocity land-play loop that makes Iridescent Vinelasher grow faster than almost any other threat in the deck.

04
Zimone and Dina

Zimone and Dina

23.8% of decks · synergy 0.21

Zimone and Dina's core engine is playing additional lands each turn, and Iridescent Vinelasher is one of the cleanest payoffs for that engine — every extra land Zimone puts into play is a free +1/+1 counter.

05
Marchesa, Dealer of Death

Marchesa, Dealer of Death

18.9% of decks · synergy 0.19

Marchesa, Dealer of Death rewards creature builds that accumulate counters, and Iridescent Vinelasher self-charges throughout a game of normal land drops without needing any dedicated support beyond a fetchland-heavy manabase.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Iridescent Vinelasher is at its ceiling — 99-card decks with ramp packages and extra-land-drop engines give it more fuel than any 60-card format can reliably provide. In Modern and Pioneer, it competes for a slot in Landfall shells alongside faster or more redundant threats, and the two-mana entry point is fine but the payoff is too slow for those formats' closing windows. Legacy and Vintage have no interest — the power bar sits too high. Standard is where Iridescent Vinelasher sees its most legitimate 60-card consideration, particularly in green midrange decks that already want to hit land drops on curve.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Iridescent Vinelasher isn't available at the moment, so check Scryfall or TCGPlayer for current market rates. Given its high inclusion rate in Gev, Scaled Scorch lists, demand is real enough that copies in popular Commander builds tend not to sit at bulk indefinitely.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.