Invigorating Falls
Sorcery
You gain life equal to the number of creature cards in all graveyards.
- CMC
- 4
- Mana cost
- Color identity
- G
- Rarity
- common
- Set
- Torment
- Price
- $0.16
- EDHREC rank
- #24786
Invigorating Falls reads its best in creature-heavy decks: it counts every creature in all four graveyards, so in a typical Commander game it routinely gains 10–20 life for four mana. That's a real cushion, but it's pure lifegain with no attached effect, which keeps it out of competitive lists and squarely in casual tribal or go-wide builds.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Invigorating Falls scales harder than in any other format — four players means four graveyards, and by mid-game the creature count across those yards routinely makes this a 15+ life swing for four mana. Outside Commander, the card is legal in Legacy, Vintage, and Pauper, but sees no meaningful play in any of them; those formats move too fast and demand more from a four-mana sorcery than raw lifegain. Pauper is the only other context where it could theoretically slot into a slow lifegain shell, but better commons exist for that role.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.16 bulk tier
At $0.16, Invigorating Falls is deep bulk — you're paying for cardboard, not scarcity. There's no pressure on that price to move in either direction; it's a casual-only card with narrow applications and no competitive demand.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.