Invert the Skies

Instant

Creatures your opponents control lose flying until end of turn if {G} was spent to cast this spell, and creatures you control gain flying until end of turn if {U} was spent to cast this spell. (Do both if {G}{U} was spent.)

CMC
4
Mana cost
{3}{G/U}
Color identity
GU
Rarity
uncommon
Set
Eventide
Price
$0.19
EDHREC rank
#24331
Buy on TCGplayer
Invert the Skies card art
Invert the Skies swaps the power and toughness of all creatures until end of turn — turning every defensive blocker into a fragile threat and every big-butted wall into a suddenly lethal attacker. Four mana at sorcery speed is the real cost, and outside of dedicated go-wide alpha-strike decks that math rarely pays off.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Invert the Skies is legal in Commander, Legacy, Modern, Vintage, and Oathbreaker, but sees virtually no play outside of Commander. In Legacy and Vintage the effect is too slow and too situational to compete, and Modern offers far more efficient ways to push through combat damage. Commander is where Invert the Skies has its narrow home — specifically in token strategies or high-power-low-toughness creature decks that want to end the game in a single attack step by turning defensive boards inside out.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.19 bulk tier

At $0.19, Invert the Skies is deep bulk — the kind of card that costs nothing to try and nothing to cut. Don't expect that price to move; the effect is too niche to generate meaningful demand.

Explore

Mentioned

    ← All cards

    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.