Intimidator Initiate

Creature — Goblin Shaman

Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn.

CMC
1
Mana cost
{R}
Color identity
R
Rarity
common
Set
Shadowmoor
Price
$0.13
EDHREC rank
#24545
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Intimidator Initiate card art
Intimidator Initiate makes blockers irrelevant for your whole team whenever you cast a red spell — the effect is board-wide and triggers repeatedly through a single turn. The cost is that it does nothing on its own and requires a red-spell-dense deck to fire consistently.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Intimidator Initiate earns its slot in aggressive red or red-heavy multicolor decks that cast several spells per turn — token swarms and storm-adjacent builds in particular get repeated evasion triggers in a single combat step. In Pauper, it's a fringe consideration in goblin or burn-adjacent aggro shells, though most lists prefer direct damage over conditional evasion. Legacy, Vintage, and Modern all have access to it, but those formats demand faster, more impactful one-drops — Intimidator Initiate's ceiling doesn't compete there. It's simply too passive for non-rotating constructed; Commander is where its trigger frequency makes it meaningful.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.13 bulk tier

At $0.13, Intimidator Initiate is deep bulk — grab a copy without thinking about it. Bulk rares and commons at this price rarely move unless they show up in a prominent deck tech, so don't expect the tag to change.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.