Inspirit
Instant
Untap target creature. It gets +2/+4 until end of turn.
- CMC
- 3
- Mana cost
- Color identity
- W
- Rarity
- uncommon
- Set
- Ninth Edition
- Price
- —
- EDHREC rank
- #27760
Inspirit untaps a creature and gives it +1/+2 until end of turn at instant speed — fine on paper, but three mana for a combat trick with no lasting board presence is a bad rate in any powered environment. It sees play almost exclusively in narrow tap-synergy builds where the untap is the point, not the buff.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Inspirit is legal in Commander, Legacy, Modern, Vintage, and Oathbreaker, but that legal status doesn't translate to meaningful play in any of them. In Commander, it occasionally shows up in decks built around tap abilities — think Convoke or Vehicles — where the untap doubles as an enabler rather than a pump spell, but even there it's fringe. Legacy and Vintage have no interest in a three-mana instant that doesn't affect the board beyond a single combat; the bar is simply too high. Modern has long since moved past Inspirit-level efficiency. Oathbreaker mirrors the Commander case — situational at best, only worth considering if your Planeswalker strategy specifically rewards untapping creatures at instant speed.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
No current price data is available for Inspirit, which tracks — it's a low-demand card that doesn't move through major channels. Bulk bin is the right expectation; if you need a copy, you're likely spending pennies, not dollars.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.