Inspirit

Instant

Untap target creature. It gets +2/+4 until end of turn.

CMC
3
Mana cost
{2}{W}
Color identity
W
Rarity
uncommon
Set
Ninth Edition
Price
EDHREC rank
#27760
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Inspirit card art
Inspirit untaps a creature and gives it +1/+2 until end of turn at instant speed — fine on paper, but three mana for a combat trick with no lasting board presence is a bad rate in any powered environment. It sees play almost exclusively in narrow tap-synergy builds where the untap is the point, not the buff.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Inspirit is legal in Commander, Legacy, Modern, Vintage, and Oathbreaker, but that legal status doesn't translate to meaningful play in any of them. In Commander, it occasionally shows up in decks built around tap abilities — think Convoke or Vehicles — where the untap doubles as an enabler rather than a pump spell, but even there it's fringe. Legacy and Vintage have no interest in a three-mana instant that doesn't affect the board beyond a single combat; the bar is simply too high. Modern has long since moved past Inspirit-level efficiency. Oathbreaker mirrors the Commander case — situational at best, only worth considering if your Planeswalker strategy specifically rewards untapping creatures at instant speed.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

No current price data is available for Inspirit, which tracks — it's a low-demand card that doesn't move through major channels. Bulk bin is the right expectation; if you need a copy, you're likely spending pennies, not dollars.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.