Inquisition

Sorcery

Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand.

CMC
3
Mana cost
{2}{B}
Color identity
B
Rarity
common
Set
The Dark
Price
$0.23
EDHREC rank
#30307
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Inquisition card art
Inquisition puts a 1/1 white Soldier token onto the battlefield for each opponent — at sorcery speed, for three mana, in a four-player pod that's three bodies on turn three. The cost is real: sorcery speed and a three-mana floor mean it's never an early-game accelerant, but as a political tool or token-synergy engine in white-heavy Commander lists, the rate is hard to dismiss.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Inquisition is legal in Commander, Legacy, Vintage, Pauper, and Oathbreaker, and the card reads very differently across those formats. In Commander, the multiplayer math is the whole point — three opponents means three tokens, which pairs cleanly with aristocrats payoffs, populate effects, and go-wide finishers. In Legacy and Vintage it's a fringe consideration at best; those formats want interaction, not a three-mana do-nothing at sorcery speed against two-player tables. Pauper is where the token synergies are most accessible at common, and Inquisition can slot into white weenie or token-sacrifice shells there without much friction.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.23 bulk tier

At $0.23, Inquisition sits firmly in bulk territory — pick it up without thinking twice if the token count matters to your Commander build. Bulk staples at this price point don't move much; treat it as a throw-in, not a spec.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.