Inquisition
Sorcery
Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand.
- CMC
- 3
- Mana cost
- Color identity
- B
- Rarity
- common
- Set
- The Dark
- Price
- $0.23
- EDHREC rank
- #30307
Inquisition puts a 1/1 white Soldier token onto the battlefield for each opponent — at sorcery speed, for three mana, in a four-player pod that's three bodies on turn three. The cost is real: sorcery speed and a three-mana floor mean it's never an early-game accelerant, but as a political tool or token-synergy engine in white-heavy Commander lists, the rate is hard to dismiss.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Inquisition is legal in Commander, Legacy, Vintage, Pauper, and Oathbreaker, and the card reads very differently across those formats. In Commander, the multiplayer math is the whole point — three opponents means three tokens, which pairs cleanly with aristocrats payoffs, populate effects, and go-wide finishers. In Legacy and Vintage it's a fringe consideration at best; those formats want interaction, not a three-mana do-nothing at sorcery speed against two-player tables. Pauper is where the token synergies are most accessible at common, and Inquisition can slot into white weenie or token-sacrifice shells there without much friction.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.23 bulk tier
At $0.23, Inquisition sits firmly in bulk territory — pick it up without thinking twice if the token count matters to your Commander build. Bulk staples at this price point don't move much; treat it as a throw-in, not a spec.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.