Infiltrate

Instant

Target creature can't be blocked this turn.

CMC
1
Mana cost
{U}
Color identity
U
Rarity
common
Set
Nemesis
Price
$0.15
EDHREC rank
#17770
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Infiltrate card art
Infiltrate makes one creature unblockable for a turn at the cost of a single blue mana — clean, immediate, and exactly what it says. It's a narrow combat trick that earns its slot only when your deck is built to capitalize on one guaranteed hit.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Infiltrate is a one-shot unblockable effect on a single creature, which means it competes against auras and equipment that provide the same effect permanently — and loses that comparison in most builds. It finds a home in voltron or combat-damage commanders where one uncontested swing closes a game or triggers a must-have ability, but the card-disadvantage is real in a four-player format. In Pauper, the one-mana cost makes Infiltrate more relevant, especially in aggressive blue tempo shells where pushing through a single threat for one turn can close out a race. Legacy and Vintage have faster, more powerful things happening than a one-turn evasion spell, so it doesn't see meaningful play there.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.15 bulk tier

At $0.15, Infiltrate is pure bulk — you're not buying it for value, you're buying it because it does a specific thing for almost nothing. It will stay at this price floor indefinitely; there's no scarcity or spike potential in a card this narrow.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.