Induce Paranoia

Instant

Counter target spell. If {B} was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.

CMC
4
Mana cost
{2}{U}{U}
Color identity
BU
Rarity
common
Set
Ravnica: City of Guilds
Price
$0.26
EDHREC rank
#20554
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Induce Paranoia card art
Induce Paranoia counters a spell and mills the caster for its converted mana cost — zero setup required, just mana in play. It earns a slot only in dedicated mill strategies; anywhere else, a hard counter does the job without the asterisk.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Induce Paranoia is a role-player, not a staple — it belongs in dedicated mill decks where the bonus mill is material, and nowhere else. Legacy, Vintage, and Modern have counterspells that trade at one or two mana for hard stops with no conditions attached, so Induce Paranoia never sees play in those formats despite being legal. Pauper is its best competitive home in theory, since the card pool is constrained and mill is a real archetype, but even there the three-mana cost is a liability on tempo.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.26 bulk tier

At $0.26, Induce Paranoia is deep bulk — you're paying for cardboard, not scarcity. That price is stable and will stay there; narrow mill synergy cards don't spike unless a new commander pushes the archetype into the mainstream.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.