Incite War
Instant
Choose one —
• Creatures target player controls attack this turn if able.
• Creatures you control gain first strike until end of turn.
Entwine (Choose both if you pay the entwine cost.)
- CMC
- 3
- Mana cost
- Color identity
- R
- Rarity
- common
- Set
- Mirrodin
- Price
- $0.12
- EDHREC rank
- #24701
Incite War forces all target player's creatures to attack and gives them -2/-0 until end of turn, simultaneously draining their board presence and leaving them open to a counterswing. Three mana at instant speed is the right price for an effect this disruptive in multiplayer.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Incite War earns its slot as a political weapon — aim it at the player with the biggest board, force bad attacks into unfavorable blocks, and let the table clean up the aftermath. In Pauper it's legal but rarely played, since that format's combat tricks run faster and cheaper. Legacy and Vintage have the raw card power to make Incite War look slow even at three mana, so it doesn't see play there. The card's home is unambiguously multiplayer Commander, where forcing attacks across a wide board generates more value than any 1v1 format can replicate.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.12 bulk tier
At $0.12, Incite War is deep bulk — the kind of card you pull from a common box without a second thought. The price reflects limited competitive demand, and there's no reason to expect movement in either direction.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.