Impulse

Instant

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

CMC
2
Mana cost
{1}{U}
Color identity
U
Rarity
common
Set
The List
Price
$0.14
EDHREC rank
#2541
Buy on TCGplayer
Impulse card art
Impulse digs four cards deep at instant speed for two mana — that's the whole pitch, and it's enough. Any blue deck that triggers off instants or just wants to hit its next land drop reliably should run it, and Talrand, Sky Summoner turns it into a free 2/2 Drake on top of the selection.

Best Commanders

Commanders with the highest synergy

01
Talrand, Sky Summoner

Talrand, Sky Summoner

44.9% of decks · synergy 0.40

Talrand, Sky Summoner converts every cheap instant into a body, so Impulse is never just card selection — it's card selection stapled to a 2/2 Drake for two mana. At 45% inclusion across Talrand lists, it's close to a staple.

02
River Song

River Song

45.1% of decks · synergy 0.40

River Song rewards casting spells in a non-linear order, and Impulse lets you sequence your hand deliberately by burying cards you want to hit later. It's both setup and payoff in the same shell.

03
Krark, the ThumblessSakashima of a Thousand Faces

Krark, the Thumbless // Sakashima of a Thousand Faces

36.4% of decks · synergy 0.32

Krark, the Thumbless // Sakashima of a Thousand Faces wants cheap instants to flip repeatedly, and Impulse at two mana is exactly the kind of low-risk spell that generates value even on a loss — you've already seen four cards before the coin lands.

04
Kalamax, the Stormsire

Kalamax, the Stormsire

21.7% of decks · synergy 0.21

Kalamax, the Stormsire copies the first instant you cast each turn while it's tapped, turning Impulse into an eight-card dig for two mana. That kind of selection density at that cost is difficult to pass up.

05
Balmor, Battlemage Captain

Balmor, Battlemage Captain

19.0% of decks · synergy 0.14

Balmor, Battlemage Captain pumps your team on each instant or sorcery, so Impulse pulls double duty — find the threat you need while also pushing through damage. It's filler that isn't filler in this shell.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Impulse is a reliable one-of that punches above its slot — instant-speed four-deep selection for two mana solves the "need a land or a threat" problem without telegraphing anything to the table. In Pauper it's a genuine format staple, fueling control and combo lists alike because card selection at common rarity is scarce and Impulse is close to the ceiling of what you can get. Legacy and Vintage have Brainstorm and Ponder competing for the same slot, so Impulse sees narrow play there, usually in shells that want redundancy past the first three cantrips. Pioneer and Modern have stronger alternatives at the same cost, but Impulse still shows up in budget builds and anywhere the graveyard needs to stay empty.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.14 bulk tier

At $0.14, Impulse is true bulk — grab a copy out of any common box or pick up a playset for pocket change. That price is stable; there's no spike risk on a card this widely printed, and it will likely stay at this floor indefinitely.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.