Immard, the Stormcleaver

Legendary Creature — Human Soldier

Whenever Immard, the Stormcleaver enters or attacks, put a charge counter on it or remove one from it. When you remove a counter this way, choose one —
• Immard deals 4 damage to any target.
• Immard gains lifelink and indestructible until end of turn.

CMC
4
Mana cost
{1}{U}{R}{W}
Color identity
RUW
Rarity
rare
Set
Universes Within
Price
$0.38
EDHREC rank
#17454
Buy on TCGplayer
Immard, the Stormcleaver card art
Immard, the Stormcleaver lands as a hasty, trampling threat that doubles its own power whenever it deals combat damage to a player — the snowball is real and it starts the turn it enters. The cost is that it needs to connect repeatedly to matter, making it a removal magnet that folds to any chump-blocker strategy.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Immard, the Stormcleaver actually gets to live — it slots into Voltron or combat-damage-matters builds and threatens to spiral out of control if left unchecked past turn three or four. Legacy and Vintage are technically legal but offer no compelling reason to run a five-mana creature that needs multiple attacks to close a game when those formats answer it at instant speed before it ever swings twice. Oathbreaker is the one non-Commander 60-card-adjacent format worth considering, where a damage-doubling aggressive legend can serve as signature-spell infrastructure, though the competition is stiff.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.38 bulk tier

At $0.38, Immard, the Stormcleaver is deep bulk — you're picking it up for essentially nothing, and that price reflects its narrow role as a casual Voltron piece rather than a multi-format staple. Don't expect movement; it holds this floor but has no pressure pushing it higher.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.