Icefall

Sorcery

Destroy target artifact or land.
Recover {R}{R} (When a creature is put into your graveyard from the battlefield, you may pay {R}{R}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

CMC
4
Mana cost
{2}{R}{R}
Color identity
R
Rarity
common
Set
Coldsnap
Price
$0.19
EDHREC rank
#22500
Buy on TCGplayer
Icefall card art
Icefall destroys a land and taps another one down until that land's controller's next turn — meaningful disruption stapled together, but five mana makes it one of the slowest ways to do it. Better options exist at every budget, and Icefall rarely makes the cut outside very specific land-hate strategies.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Icefall is too slow — five mana for land destruction is a tough sell in a format where you need efficient interaction and everyone has 40 life to work through. Legacy, Vintage, and Pauper all support Icefall legality, but none of those formats are looking for a five-mana sorcery to answer a single land when faster, cheaper options dominate. Pauper is arguably its best home if a dedicated land-disruption shell ever emerges, but that shell doesn't currently exist at a competitive level. Icefall is a fringe casual card across every format it's legal in.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.19 bulk tier

At $0.19, Icefall sits firmly in bulk territory and is unlikely to appreciate given the narrow, slow effect. It's cheap enough to throw into a pile without guilt, but don't expect the price floor to move.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.