Ice Floe
Land
You may choose not to untap this land during your untap step.: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as this land remains tapped.
- CMC
- 0
- Mana cost
- Color identity
- C
- Rarity
- uncommon
- Set
- Fifth Edition
- Price
- $0.31
- EDHREC rank
- #16078
Ice Floe taps a nonflying attacker down indefinitely as long as you don't tap anything else — a repeatable pseudo-fog on the most dangerous creature aimed at you, for zero mana after it lands. The catch is the activation restriction: one slip and the lock breaks, making it a tool for deliberate, patient pilots rather than a set-and-forget answer.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Ice Floe earns its slot in tap-heavy or pillow-fort strategies where neutralizing a single massive threat each combat is worth a land slot — stax and control builds that can discipline themselves to tap nothing else will extract full value. Legacy and Vintage allow it but ignore it; those formats move too fast for a land-based tap effect that requires setup and restraint to maintain. Ice Floe is essentially a Commander card wearing Legacy legality as a badge it never uses.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.31 bulk tier
At $0.31, Ice Floe is firmly bulk — easy to acquire and unlikely to move given its narrow application and low reprint risk. Pick it up without hesitation if the effect fits your build; don't expect the price to mean anything either direction.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.