Ice Floe

Land

You may choose not to untap this land during your untap step.
{T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as this land remains tapped.

CMC
0
Mana cost
Color identity
C
Rarity
uncommon
Set
Fifth Edition
Price
$0.31
EDHREC rank
#16078
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Ice Floe card art
Ice Floe taps a nonflying attacker down indefinitely as long as you don't tap anything else — a repeatable pseudo-fog on the most dangerous creature aimed at you, for zero mana after it lands. The catch is the activation restriction: one slip and the lock breaks, making it a tool for deliberate, patient pilots rather than a set-and-forget answer.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Ice Floe earns its slot in tap-heavy or pillow-fort strategies where neutralizing a single massive threat each combat is worth a land slot — stax and control builds that can discipline themselves to tap nothing else will extract full value. Legacy and Vintage allow it but ignore it; those formats move too fast for a land-based tap effect that requires setup and restraint to maintain. Ice Floe is essentially a Commander card wearing Legacy legality as a badge it never uses.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.31 bulk tier

At $0.31, Ice Floe is firmly bulk — easy to acquire and unlikely to move given its narrow application and low reprint risk. Pick it up without hesitation if the effect fits your build; don't expect the price to mean anything either direction.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.